Nova XR by Capsulecom · Immersive engineering

Train in real situations,
without operational risk.

Proprietary Unity XR scenarios with automatic KPIs and multi-site deployment. Environment previews below show first-person 3D scenes — Meta Quest 3 and Pico 4 Enterprise hardware is demonstrated during your private session.

  • Unity 6Real-time engine
  • Quest 3Primary VR
  • Pico 4 EManaged fleet
  • DesktopUniversal access
Unity XR first-person training environment preview Unity XR · POV
Proprietary 3D environment preview — no headset shown. Hardware demonstrated during private demo.
8 business modules
Unity 6 proprietary XR engine
12+ branchings per session
FR·EN·AR localisation

Private demo

See Nova XR in action.

Book a confidential session: Unity XR first-person environments, Quest 3 / Pico 4 Enterprise hardware and automatic KPIs — co-designed with your operational constraints.

  • 45-minute guided walkthrough with our innovation team
  • Sample scenarios: customer care, safety, crisis management
  • NDA available — no client logos published without written consent

Unity XR first-person view, Nova XR training excerpt © Capsulecom Group

How it works

A proprietary stack. Measurable sessions.

Nova XR is engineered end-to-end: Unity 3D scenarios, automatic KPIs and enterprise deployment. Visuals below are proprietary environment previews (first-person POV) and interface simulations — no stock headset imagery.

Architecture

L4 Analytics & LMS
  • Web dashboard
  • KPI export
  • SSO on request
L3 Scenario engine
  • Interactive branchings
  • Co-built scripts
  • FR / EN / AR
L2 Unity 6 / URP
  • Real-time 3D
  • VR + desktop builds
  • Proprietary IP
L1 Deployment
  • Quest 3 · Pico 4 Enterprise
  • Multi-site rollout
  • 20-min sessions

Interface simulation — sample data, not a live client session.

Nova XR · Session monitor PREVIEW
First response 1:45min -58%
Script compliance 94% +23 pts
Branchings completed 12 session
Active learners 24 live
Crisis management Call center · escalation protocol Reaction 1:45 · Compliance 94%
Industrial safety Habilitation zone · critical procedure Zero field exposure · 12 branchings
Consultative sales Virtual store · customer journey Conversion path · NPS simulation

Session monitor — Nova XR analytics during deployment.

Scenario navigator

First-person Unity environments — no passive video.

Crisis management

Call center · escalation protocol

Reaction 1:45 · Compliance 94%

Industrial safety

Habilitation zone · critical procedure

Zero field exposure · 12 branchings

Consultative sales

Virtual store · customer journey

Conversion path · NPS simulation

Hardware compatibility

Enterprise VR — specified, not illustrated.

We deploy on Meta Quest 3 and Pico 4 Enterprise. Hardware references below are contractual specifications — session photos and videos are available during private demos with the actual devices used on site.

Platform Role Detail
Meta Quest 3 Primary deployment Standalone VR — group sessions, field rollout, shared rotation.
Pico 4 Enterprise Managed fleet Kiosk mode, MDM, regulated environments and shared headsets.
Desktop mode Universal access Debriefs, accessibility, users who cannot wear a headset.
  • 20-minute sessions with breaks — shared headset rotation
  • Desktop mode for debriefs and accessibility
  • Automatic KPIs: reaction time, compliance, individual progress
  • Engine Real-time Unity XR
  • Scenarios Interactive branching
  • Analytics KPIs per session
  • Access VR headset & desktop

Business value

Measurable impact for operations teams.

A proprietary immersive offering, distinct from the Nova Academy classic training catalogue, designed for organisations that want to go beyond standard classroom learning.

Lasting retention

Active situational learning strengthens memorisation compared with passive slides or video.

Zero operational risk

Train for dangerous gestures, crises and certifications without exposing teams or sites.

Objective measurement

Every pathway generates performance indicators: reaction time, compliance, individual progress.

Scalable deployment

Deploy the same scenario across all international hubs, without travel or physical classrooms.

Comparison

Classic training vs immersive pathway.

Nova XR replaces passive formats with active situational learning and automatic measurement.

Criterion Classic training Nova XR
Situational learning Case studies, role play Interactive Unity 3D immersion
Operational risk Limited or partially simulated Zero field exposure
Skills measurement MCQ, trainer observation Automatic KPIs per session
Deployment Room, travel, scheduling Multi-site, on demand
Memory retention Varies by format Active sensory experience

Measurable outcomes

What changes in practice.

Demo scenarios with sample data to project a typical deployment.

Indicator Before After Nova XR
First response time 4 min 20 1 min 45 (-58%)*
Script compliance 71% 94%*
Scenarios per session 12 branchings
Deployment scale 3 sites 6 hubs*

* Sample demo data — not a live client benchmark.

Telecoms · crisis management (demo)

Sample scenario: advisor ramp-up with zero field exposure during the learning phase.

Energy · safety certification (demo)

Sample scenario: critical procedures repeated in VR before on-site habilitation.

8 business modules

Bespoke scenarios.

Each module is co-built with your teams. Previews below are proprietary Unity XR environments (first-person POV, no headset shown).

Classic training catalogue →
Customer relations & crisis management Module 01 Full immersion

BPO · Telecoms · Energy

Customer relations & crisis management

Responsiveness and compliance in real situations, without queues or rigid scripts.

Scenario sheet
Audience
L1–L2 advisors, 6–24 months tenure
Duration
35 min VR + 15 min debrief
Branching example
Aggressive client → escalation → GDPR compliance check
  • Manage aggressive customers
  • Apply escalation protocols
  • Maintain GDPR compliance under stress
Request demo — Module 01 →
Industrial safety & certifications Module 02 Zero field risk

Energy · Industry · Construction

Industrial safety & certifications

Critical procedures repeated endlessly in a safe virtual environment.

Care & clinical technical skills Module 03 Repeated practice

Healthcare · Nursing homes · Emergency

Care & clinical technical skills

Clinical gestures mastered before any real-world situation.

Immersive retail & consultative sales Module 04 Customer journey

Retail · Luxury · Automotive

Immersive retail & consultative sales

Consultative selling and customer experience in a virtual store.

Cybersecurity & social engineering Module 05 Real threats

Finance · Industry

Cybersecurity & social engineering

Experience phishing and intrusion scenarios to build lasting reflexes.

Management & sensitive interviews Module 06 Active dialogue

Industry · Services

Management & sensitive interviews

Difficult interviews and psychosocial situations with immediate feedback.

Logistics, warehouse & handling Module 07 3D field

Supply chain · E-commerce

Logistics, warehouse & handling

Equipment safety and warehouse flows without halting production.

HACCP, kitchen & hospitality compliance Module 08 Compliance

Food service · Agri-food

HACCP, kitchen & hospitality compliance

Cold chain and non-conformities identified through immersion.

Technical specs

Engineering depth for IT & L&D stakeholders.

A proprietary Unity XR stack designed for enterprise deployment — not a reskinned 360° video.

Engine

Unity 6 / URP — real-time 3D builds for VR headsets and desktop mode.

Headsets

Meta Quest 3 and Pico 4 Enterprise (text spec — see hardware table). Desktop fallback included.

Analytics

Web dashboard: reaction time, errors, progression per learner.

Scenarios

Interactive branchings co-built with your operational teams.

LMS export

Session scores exportable to your LMS (project-specific integration).

Localisation

FR / EN / AR — aligned with Capsulecom international hubs.

Security

No personal data in scenes by default; SSO on request.

Updates

Scenario iterations without redeploying field trainers.

Our method

From idea to deployment.

  1. 01

    Business assessment

    Analysis of your challenges, audiences and operational constraints.

  2. 02

    Co-design

    Bespoke immersive scenario aligned with your real processes.

  3. 03

    Deployment

    Installation, trainer onboarding and multi-site launch.

  4. 04

    Measurement & improvement

    KPI tracking and iterations to maximise learning impact.

Nova XR × Nova Academy

Who builds it, who you contract with.

Nova XR is Capsulecom Group's proprietary immersive offer, designed and deployed by the innovation team in close coordination with Nova Academy.

FAQ

Common questions.

Is Nova XR OPCO-fundable?

Nova XR is a bespoke immersive engineering offer, outside the classic Nova Academy catalogue. OPCO eligibility may apply to specific pedagogical engineering phases — we assess this per project.

Do we need one headset per learner?

No. Desktop mode allows group debriefs; headsets can be shared in rotation for 20-minute sessions.

Which headsets do you actually deploy?

Meta Quest 3 as primary standard and Pico 4 Enterprise for managed fleets. We do not publish stock photos of devices — you will see the exact hardware during your private demo.

How long does co-design take?

Typically 4–8 weeks depending on scenario complexity, integrations and number of branchings.

Motion sickness and accessibility?

Sessions are capped at 20 minutes with breaks; desktop mode is available for users who cannot wear a headset.

How is this different from a 360° video?

Nova XR offers active branchings, real-time decisions and automatic KPIs — not passive viewing.

Who owns the scenario?

Capsulecom Group retains IP on proprietary methodologies and base scenarios; client-specific adaptations are licensed per deployment.

Contact

Start your Nova XR project.

Private demo with real hardware on site, bespoke quote and scenario co-design with our innovation team.

Contact Nova XR